# Day 2

## Slides

{% embed url="<https://docs.google.com/presentation/d/e/2PACX-1vR57Gj-FdPYtIRIcf4UgXNO_9-aYuoH88zqhNVp9W_qQds7iCC8flv3ax78XmNuRMSepyLanrNM1Hak/pub?start=false&loop=false&delayms=3000>" %}
Shader Definition
{% endembed %}

##

{% embed url="<https://docs.google.com/presentation/d/e/2PACX-1vSG5vEWQYCY0zSl1LkbUlNY4so7LLsQmdx3HIMSckZNiCKlyVTG3QZvHqNg6q7HhaETb1z2kC4bgc8x/pub?start=false&loop=false&delayms=3000>" %}
Intro to dynamical systems
{% endembed %}

## Shared Document for collaborative writing

{% embed url="<https://pad.riseup.net/p/UPDATE_Festival>" %}

## Patches of the day

New: simulate particle trails with feedback

{% embed url="<https://cables.gl/p/FLEwNK>" %}
Drawing with harmonographs
{% endembed %}

New: Having a textures for initializing and updating positions that will change in time.

{% embed url="<https://cables.gl/edit/Q4m5tL>" %}
Exploring pendulum motions
{% endembed %}

#### Bonus

{% embed url="<https://cables.gl/p/rrwBuL>" %}
Exploring pendulum phase space
{% endembed %}

## Activities

### Goal: bring particle motions into our systems

1. What could trigger different movements, different patterns? Try mapping a external variable: either from Sidebar or any other operator into the movement.
2. How can particles have independent motion?
3. Which other offsets can be added similar to slider: OffsetZ?
